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    <title>Genshin on elisart blog</title>
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      <title>genshin impact runtime dump guide</title>
      <link>https://elisart.ru/blog/posts/genshin-runtime-dump/</link>
      <pubDate>Sun, 09 Aug 2026 00:00:00 +0000</pubDate>
      <guid>https://elisart.ru/blog/posts/genshin-runtime-dump/</guid>
      <description>&lt;h2 id=&#34;context&#34;&gt;context&lt;/h2&gt;
&lt;p&gt;Starting from version &lt;strong&gt;4.8&lt;/strong&gt;, &lt;code&gt;GameAssembly.dll&lt;/code&gt; and &lt;code&gt;user_assembly.dll&lt;/code&gt; are no longer distributed as standalone files. The IL2CPP runtime is now embedded directly into &lt;code&gt;GenshinImpact.exe&lt;/code&gt;. The traditional method — extracting &lt;code&gt;global-metadata.dat&lt;/code&gt; and &lt;code&gt;GameAssembly.dll&lt;/code&gt;, then processing them through Il2CppDumper — is no longer viable. A &lt;strong&gt;runtime dump&lt;/strong&gt; approach is required.&lt;/p&gt;
&lt;p&gt;This guide is based on the open-source dumper &lt;a href=&#34;https://github.com/lRefund/lRumper&#34;&gt;lRumper&lt;/a&gt; and the methodology described in &lt;a href=&#34;https://blog.rumi.dev/blog/genshin-runtime-dump&#34;&gt;Rumi&amp;rsquo;s article&lt;/a&gt;. The goal is to understand the internals and, ideally, develop a custom dumper.&lt;/p&gt;</description>
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